![]() ![]() Machine guns and Pistols can cut off zombie's head (from long distance).Sniper Rifle and Revolver can destroy zombie's head.Few changes to melee weapons and how they react with zombies.Zombies can now be burned to death and their head can be testroyed with a few shots from pistol or machinge gun.Military is immune to sledge and baseball not only in Weekend but also in base game now too.Military and SWAT should be blocking melee attacks more frequently now.Fixed camera bug after charging dynamite or krotchy grenade for too long.Added some missing 3rd person animations for melee ED Weapons and reload animation for Sawn-Off.Fixed Shovel alt-fire 3rd person animation.Fixed lags on Greenbelt (Bank) and Highlands (Trainyard Arena) maps.Fixed new weapons not being removed from player's inventory at Hosiptal in A Week in Paradise mode.Improved Sawn-Off Shotgun code: improved reload mechanics and how it deals with zombie heads.Fixed HUD not displaying Kill Counter in POSTAL 2 (Monday-Friday only) gamemode.Fixed Apocalypse Weekend restaurant cutscene.Disabled Dual Wielding for Box Launcher.Fixed MP5 not dropping shells in semi-auto mode.Fixed Dynamite Alt-Fire not using ammo.Many improvements to Dynamite code and functionality.Fixed left hand Revolver being upside down in 3rd person while dual wielding.Added xPatch options menu where you can enable/disable new shells and dialogs.(Yes they had "slim" limbs after cutting them off) New limbs for fat people, backported from xMod / AWPMod.SMEG can use it's alt-fire in dual wielding.Lever-Action Shotgun is now also ejecting shells.P2 Melee weapons (Shovel, Baton, Shocker) were added to Apocalypse Weekend campaign.Backported Paradise Lost dual-wield and "fuck you" voice lines.Dynamite and Molotov on ground are making burning sounds.Added few new shell types and improved its momentum and spawn location.M79 Grenade Launcher doesn't need to reload. Beta Shotgun doesn't need to reload, makes 2x more projectiles and alt fire shoots explosive rounds. Sawn-Off primary fire can shot 2 times beore reload like in unpatched P2C. ![]() ![]() More powerfull SMEG explosion, just like in AWP. Restored unused Dude's voicelines for killing zombies, killing bums, throwing grenades etc.New Shells can be enabled / disabled in Game options.Weapons and Crack Cola Vending machines can be FINALLY found around the town! (both P2 and AW).New blood and gore effects based on xMod and AWP.Paradise Lost weapons can be found in Mine and on Meadow.3 AWP arcade games restored and updated.NEW MAPS: Crossroads, School, Meadow, Mine, Cow Pasture, Vinces House, Terrorist Training Camp, Lower Paradise, Hospital, Military Base.RESTORED UNUSED PL WEAPONS: Silenced Rifle, Silenced Pistol.NEW WEAPONS: Drill, Ingram, Corssbow, Revolver, Auto-Shotgun, Chaingun!.Piss on dad errand dialog playing twice.Enemies using M16 and MP5 deal now way less damage (temporary change untill I'll find a way to turn on/off headshots).See UT2003 for the layout.Kod: Zaznacz cały = Official Website of Postal 2: Running With ScissorsĬategory:Legacy To Do – Convert to common page layout.SNATCH - Like CTF, except you capture Postal Babes, not Flags.Also, driveable vehicles are absent from the game – as explained by the Postal Dude, "All the cars in this town seem to be useless, exploding props." Documentation Postal 2 Classes A lot of merging was done, and some classes that most Unreal modders take for granted, such as Security and ClientScriptedTexture are absent from P2. Most of the subsystems are build 2110, but a lot of the UnrealScript source was based on 927. It's like a combination of Unreal Tournament and UT2003. 1411: Dude's peeing problem in 1410 fixed.1410: Initial version of Postal 2: Apocalypse Weekend.1409: Health pipe/bag cheat update, addition of "Red Light District" SNATCH map. ![]()
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